GSH (Game System Hub)
Complete 2D engine and custom scripting language (.gsh) from scratch. Lexer, parser, AST, tree-walking interpreter, actor system, AABB physics, camera, audio, and embedded IDE. 60 FPS on low-end hardware.
Curriculum Vitae
Full-Stack Developer · Game Engine Creator · AI Integration Specialist
Software engineer with more than 8 years of self-taught and professional experience developing complete technology solutions, covering mobile and web applications, game engines, programming languages, interpreters, compilers, generative AI systems, and enterprise SaaS platforms.
Founder of Gitbon Labs, a technology holding company from which I lead product development across two main divisions: GitbonTech (enterprise software, SaaS platforms, and traceability solutions with RFID and AI) and GitbonGames (2D/3D video games, generative AI integration, and custom graphics engines).
I have built projects that demonstrate exceptional command of C++ and C#, software architecture, compilers, tree-walking interpreters, 2D graphics engines built from scratch, generative AI API integration (Google Gemini) in Unreal Engine 5, and multi-tenant architecture for SaaS systems.
I have competed in international hackathons with more than 35,000 participants, and my projects have received national recognition for their social and technological impact. My deliverables are characterized by zero critical post-launch defects and 100% client satisfaction on completed projects.
My approach is based on a structured, phase-based methodology: detailed BRIEFs for each phase (with scope, objectives, deliverables, and risks), implementation reports with tables, diagrams, and metrics, thorough QA (smoke tests, unit testing, and client acceptance), and complete final documentation including technical manuals, user guides, and architecture diagrams. I also offer one month of free post-delivery support, ensuring stability and client satisfaction.
Advanced command of multiple technologies and tools, with a particular focus on C++, game engines, and systems architecture:
| Category | Technologies and Tools |
|---|---|
| Programming Languages | C++ (Expert, 8+ years), C# (Advanced), Python (Advanced), JavaScript (Advanced), Dart (Advanced), GDScript (Advanced), SQL, Java (Advanced) |
| Game Engines | Unreal Engine 4–5 (Advanced, 6+ years), Unity (Intermediate), Godot (Advanced), Raylib (Expert) |
| Full-Stack Development | Flutter, React, Next.js, Node.js, FastAPI, REST APIs, WebSockets, GraphQL, HTML5, CSS3, Tailwind CSS |
| Artificial Intelligence | Google Gemini API, RAG, Embeddings, NLP, Prompt Engineering, Vector Databases (Pinecone, Weaviate) |
| Databases | PostgreSQL, Supabase, Firebase Firestore, SQLite, MySQL, MongoDB (Basic) |
| DevOps and Cloud | Docker, Firebase, Stripe, Celery, Redis, Render, AWS (Basic), GitHub Actions, CI/CD, Vercel, Cloudflare |
| Software Architecture | MVVM, Clean Architecture, Multi-Tenant SaaS, Offline-First, Event-Driven, Microservices, RBAC, CQRS (Basic) |
| Methodologies and Process | Agile, Scrum, Git, GitHub, GitLab, Technical Documentation, QA, Unit Testing, Integration Testing, Smoke Testing, Bug Tracking |
End-to-end leadership and development of technology products under the GitbonTech (enterprise software) and GitbonGames (video games) divisions. Responsible for the architecture, implementation, testing, documentation, and product strategy of each project.
Key achievements:
Relevant coursework: Software development, databases, networks, operating systems, data structures, algorithms, software engineering, advanced programming, artificial intelligence, and automation.
Tecnológico Nacional de México, Instituto Tecnológico de Tehuacán. Project: Michuy Ianna — 3D educational experience for indigenous language learning. Winner at the Local, Regional, and National stages.
Project: Logic Breach — Investigation game with generative AI in Unreal Engine 5. Google Gemini API for dynamic dialogue, contradiction detection, and adaptive character behavior. Individual work: technical integration, programming, 3D modeling, and level design. 35,535+ participants globally.
Instituto de Capacitación para el Trabajo del Estado de Veracruz (ICATVER) — 2021. Hardware diagnostics, maintenance and repair, OS installation, fault identification, and PC assembly with electronic safety practices.
Representative personal projects that demonstrate technical ability and versatility:
Complete 2D engine and custom scripting language (.gsh) from scratch. Lexer, parser, AST, tree-walking interpreter, actor system, AABB physics, camera, audio, and embedded IDE. 60 FPS on low-end hardware.
Investigation game in UE5 with noir aesthetic and Google Gemini API for dynamic dialogue. Gemini 3 Hackathon. 95% effectiveness in contradiction detection.
B2B SaaS for livestock management and traceability with RFID, offline-first, clinical AI (Gemini), SINIIGA compliance, and multi-tenant architecture. 70% faster diagnosis.
2D action game for Android in Godot. Enemy waves, Power-Ups, 5 enemy types with AI, final boss, lives, scoring, and High Score. 60 FPS on 90% of low-end devices.
Marketing and legal website for the GitbonNest line. Hub, product, pricing, hardware, and legal pages. Next.js 15, TypeScript, Tailwind CSS, shadcn/ui.